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The Art of Scoring for Video Games​

this course is no longer accepting applications.

Learn the art of scoring for video games from some of the most renowned composers in the industry.

  • Use symphonic, popular and chip-tune sound sets to compose music and soundscapes that evolve alongside the action of the game.
  • Compose music appropriate for both dynamic and cinematic settings within the game environment.
  • Create exciting and memorable character theme songs using industry-standard software.
  • Present your music in a public showcase. 

Check out the video HERE to get a sense of what this class will be all about!



Undergraduate: MUSIC 420, 3 units
Graduate/Post-baccalaureate: MUSIC 620, 3 units


You will not pay a materials fee to Summer Arts, but you will likely need to purchase software for this course. We will provide more information soon.​


Composers and musicians who have a background in concert or popular music and are interested in learning how to compose for video games are highly encouraged to apply. However, anyone with a passion for music and video games should consider as well! It is recommended that all applying students know how to read music.​


  1. Submit a link on YouTube or another site to one to three examples of music you have composed. PDF scores of examples may be included appropriate to the medium. 
  2. Submit/upload the materials listed in step one when you apply online by June 7​, 2021.


Professor Kenneth Froelich

Gu​est Artists

Jason Hayes

A multiple-award-winning composer, Jason Hayes is well known for his long-standing relationship with Blizzard Entertainment, contributing music to its games set in the popular worlds of “Warcraft," “Starcraft" and “Diablo." He was the lead composer of the original release of “World of Warcraft," the most successful online game in the world. Hayes's music has been performed by symphony orchestras all over the world in various concerts, including the show "Video Games Live," which debuted at the Hollywood Bowl with the Los Angeles Philharmonic, and continues to tour internationally.

Garry Schyman

Composer Garry Schyman's award-winning music can be heard in nearly every audio-visual media, including feature films, prime-time television and video games. His haunting orchestral scores for the globally acclaimed video games “BioShock," “BioShock 2" and “BioShock Infinite" have earned him multiple awards, including top honors for Best Original Score from the British Academy of Film and Television (BAFTA) and the Academy of Interactive Arts & Sciences. As one of the world's most celebrated composers of video game music, Schyman is notable for his versatility of style and unique ability to fluidly draw from multiple eclectic sources of inspiration.

Michael Krikorian​

Michael Krikorian, Ph.D., is a Los Angeles-based pianist and composer. He recently earned his doctoral degree in piano performance from the University of Southern California, Los Angeles, where he worked closely with composers Garry Schyman and Dan Carlin to complete a specialized field in Scoring for Visual Media. His most recent work was the score for “The Fidelio Incident," a narrative-focused video game loosely based on Beethoven's opera “Fidelio." This project allowed him to bridge his background in classical music with his lifelong passion for video game music. Dr. Krikorian is a native son of Fresno and an alumnus of California State University, Fresno and CSU Summer Arts.

Peter Scaturro

Peter Scaturro, senior music producer at Sony Interactive Entertainment, has produced scores for many PS4 and PS3 video game titles over the past decade, including the highly praised “God of War,” for which he received a 2019 Original Music BAFTA. Scaturro has also produced scores for other leading developers and publishers, including the upcoming “Call of Duty Modern Warfare,” “Anthem” and the award-winning eclectic title “What Remains of Edith Finch.” Prior to his work at Sony, Scaturro composed music for many hit television shows, including the theme to “The Practice,” for which he received three BMI Film & Television Composer Awards.

Edouard Brenneisen

Edouard Brenneisen is a composer for games, film and television. On “League of Legends,” he's written music for several popular champions, skins, cinematics and game modes. His work runs the gamut from animation (the “Yu-Gi-Oh!” series) to documentaries (David Attenborough's “Micro Monsters”), episodic television (Anthony Zuiker's “Cybergeddon”) and independent film. Brenneisen's music has been performed in concert halls in the U.S., Europe and China. He currently resides in Los Angeles with his wife, Billye, their daughter, June, and wizard dog, Potter.​