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Creating Digital Worlds in Game Engines for Film, Virtual Production, and Entertainment





Guest Artists

Sheiva Khalily of Lux Machina and Shaun Foster Director of 3D Digital Design at the Rochester Institute of Technology​​​


Students will use Unreal Engine to build realistic digital environments for live and filmed entertainment in the first week, and in the second week they will use virtual reality tools to explore their worlds and track camera motion live into a Virtual Production system – just like feature films in Hollywood.

Who should take this class

Students will need computer literacy and a basic knowledge of at least one 3D software package. Knowing Trimble SketchUp is ideal, but experience in the following is also an acceptable alternative: Maya, Cinema 4D, Vectorworks, AutoCAD, Revit, Rhino, 3D Studio Max, and the like. However, advanced knowledge of 3D modeling is not required. Educational or professional experience in Set Design, Scenic Design, Projection/Integrated Media Design, Art Direction, Production Design, Architecture, or Interior Design is highly valued. We don't expect experts, but we do expect folx that are curious enough to pursue learning on their own.

Required application materials

  • Portfolio of visual work related to Theatre, Television, Film, Virtual Reality, or Studio Artwork. 10-20 images are recommended, in a PDF file format. Please include explanatory text to express your role in the project, and the nature of the work.
  • At least one original 3D model that students have created themselves should be included as a portfolio item. .SKP, .OBJ, or .FBX files are preferred.
  • Brief statement of interest (no more than two pages) expressing your interest in taking the class. This should include:
    • A comprehensive list of your experience (class taken, work created, etc) related to any or all of the following creative fields: Architecture, Space Design, Studio Art, Theatre, Opera, Live Performance, Film, Television, Video, Video Game design, Graphic Design, Motion Design, 3D Modeling, Interior Design, Dance, etc.).
    • An explanation of how that work prepares you for the class.
    • A statement of how you see yourself as a collaborative artist.

Course Coordinator

Charles Murdock Lucas

Guest Artists

Sheiva Khalily ​

Sheiva Khalily - Sheiva is a project manager for Lux Machina Consulting, a company specializing in the design, development and implementation of state-of-the-art extended reality stages for broadcast, film and live events. She received her B.A. in Theatre from UCLA and is also a freelance projection designer in opera and theatre. She worked for Disney Shanghai as a technical specialist before joining Lux Machina where she has worked as an engineer for the ground-breaking and award-winning League of Legends: World Championships in Shanghai. Currently she is leading the engineering team as the virtual production producer for a new extended reality volume.​

Shaun Foster​

Shaun Foster - Shaun Foster (MFA) is an Associate Professor of 3D Digital Design at the Rochester Institute of Technology. With over 15 years of experience in 3D graphics and interactive educational design, he has worked on multiple award winning projects, has received multiple grants, and publishes and speaks regularly at top conferences. In addition, please check out my published tutorials on and

Charles Murdock Lucas

Charles Murdock Lucas - Charles Murdock Lucas designs across the USA and internationally. Companies include: Sofia National Opera and Ballet (Bulgaria), Daejeon Arts Center (Korea), The Shakespeare Theatre of New Jersey, San Diego Repertory Theatre, Barter Theatre, Skylight Music Theatre, Flux Theatre Ensemble (NYC), Virginia Stage Company, PCPA, and more. He is Head of Scene Design, Head of Projection/Integrated Media Design at SDSU, and the 2022 Program Director for Opera Hack, sponsored by San Diego Opera and OPERA AMERICA. Work exhibited: 2019 and 2011 Prague Quadrennial of Performance Design and Space, and Mozawa's Y PORTRAITS: AWAKENING in Chicago. Member of USA Local 829.