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Mitchell, R. The Complementary Benefits of Cases and Simulations. Page 6 of 6.


Selected References

Barnes, L. B., Christensen, C. R., & Hansen, A. J. (1994). Teaching and the case method (3rd ed.). Boston: Harvard Business School Press.

Christensen, C. R., Garvin, David A., & Sweet, A. (Eds.) (1991). Education for judgment: The artistry of discussion leadership. Boston: Harvard Business School Press.

Desiraju, R., & Gopinath, C. (2001). Encouraging participation in case discussions: A comparison of the MICA and the Harvard case methods. Journal of Management Education, 25, 394-408.

Einsiedel, A. A., Jr. (1995). Case studies: Indispensable tools for trainers. Training & Development, 49(8), 50-54.

Ejigiri, D. & Tarver, L. (1994). In support of the case method of teaching for excellence and training in the public sector. Education, 115(1), 46-51.

Faria, A. J., & Nulsen, R. (1996). Business simulation games: Current usage levels: A ten-year update. In A. L. Patz & J. K. Butler (Eds.), Developments in business simulation and experiential exercises (pp. 22-28). Madison, WI: Omnipress.

Friedman, W. H. (1995). A new model for case analysis: Iterative triadic thinking. Journal of Education for Business, 70(4), 228-232.

Fripp, John (1993). Learning through simulations: A guide to the design and use of simulations in business and education. New York: McGraw-Hill.

Gold, S., & Pray, F. (1989). The production frontier: Modeling production in computerized business simulations. Simulation & Gaming, 20, 300-318.

Grupe, F. H., & Jay, J. K. (2000). Incremental cases. College Teaching, 48(4), 123-128.

Keys, J. B. (1987). Total enterprise business games. Simulation & Gaming, 18, 225-241.

Keys, J. B. (1997). Strategic management games: A review. Simulation & Gaming, 28, 395-422.

Keys, J. B., & Wolfe, J. (1990). The role of management games and simulations in education and research. Journal of Management, 16, 307-336.

Kimball, B. A. (1995, April). The emergence of case method teaching, 1970s-1990s: A search for legitimate pedagogy. The Poynter Center for the Study of Ethics and American Institutions, Indiana University.

Knotts Jr., U. S., & Keys, J. B. (1997). Teaching strategic management with a business game. Simulation & Gaming, 28, 377-394.

Levin, Barbara B. (1999). The role of discussion in case pedagogy: Who learns what? and how? In M. A. Lundeberg, B. B. Levin, & H. L. Harrington (Eds.), Who learns what from cases and how? The research base for teaching and learning with cases (pp.139-157). Mahwah, NJ: Lawrence Erlbaum Associates.

Li, E. Y., & Baillie, A. S. (1993). Mixing case method with business games: Student evaluations. Simulation & Gaming, 24, 336-355.

Lundeberg, M. A., Levin, B. B., & Harrington, H. L. (Eds.) (1999). Who learns what from cases and how? The research base for teaching and learning with cases. Mahwah, NJ: Lawrence Erlbaum Associates.

Lynn, L. E., Jr. (1999). Teaching and learning with cases. New York: Chatham House Publishers.

Merseth, K. K. (1999). The case for cases in teacher education. Washington, DC: American Association of Colleges for Teacher Education.

Niemyer, E. S. (1995). The case for case studies. Training & Development, 49(1), 50-3.

Paget, N. (1988). Using case methods effectively. Journal of Education for Business, 63(4), 175-179.

Prensky, Marc (2000). Digital game-based learning. New York: McGraw-Hill.

Smith, J., & Golden, P. (1994). Corporation! Upper Saddle River, NJ: Prentice Hall.

Teach, R. (1993). What do we teach when we use games? In F. Percival, S. Lodge, & D. Saunders (Eds.), The simulation and gaming yearbook 1993 (pp.112-121). London: Kogan Page.

Thiagarajan, S. (2001). Thiangi Game Letter. Downloaded December 17, 2001 from http://www.thiangi.com

Tompson, G. H., & Dass, P. (2000). Improving students' self-efficacy in strategic management: The relative impact of cases and simulations. Simulation & Gaming, 31, 22-41.

Tompson, G. H., & Tompson, H. B. (1995). Using computer simulations for group projects in business school education. Journal of Education for Business, 71, 97-101.

Walter, B., Coalter, T., & Rasheed, A. (1997). Simulation games in business policy courses: Is there value for students? Journal of Education for Business, 72, 170-174.

Wasserman, Selma (1994). Introduction to case method teaching: A guide to the galaxy. New York: Teachers College Press.

Whiteley, T. R., & Faria, A. J. (1989). A study of the relationship between student final exam performance and simulation game participation. Simulation & Gaming, 20, 44-64.

Williams, M M. (1996). Using the case method in a foundations of education course. In J. A. Colbert, P. Desberg, & K. Trimble (Eds.), The case for education: Contemporary approaches for using case methods (pp. 187-195). Boston: Allyn and Bacon.

Wolfe, J., & Guth, G. R. (1975). The case approach versus gaming in the teaching of business policy: An experimental evaluation. The Journal of Business, 48, 349-364.

Zappia, G. F. (1986). The case method and computer simulation: Observation, comments, and justification. Journal of Education for Business, 61, 330-331


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